Improvisation in Design

Setting the Rules and Regulations for the design department is part of my job description. This can be a double-edged sword.

Because we’re a service industry, contracts are written explicitly and design is charged by the hour. We collaborate with clients to set concise deadlines and roadmaps. All this R&D and streamlining and wireframing makes projects more efficient and helps establish boundaries. Regardless, nothing can, or should, be planned right down to the last detail or else it becomes a straitjacket.

Part of my R&D includes organizing hundreds of bookmarks, too often of the “37 Mind-Blowing Grunge Wallpapers” or “23 Skull-Shattering CSS Frameworks” variety — Kyle Meyer touched on these kinds of articles awhile back. What I’ve found is that they, too, encourage restrictiveness. It’s nice to have readymade solutions, but they can also cause a lazy, assembly-line, just-add-water approach.

So how do you break the constraints? It’s inevitable, over time, to find yourself using a personal design “formula”. But there must be room for improvisation and a willingness to break your own rules. Anyone who’s played in a band knows that you can play songs over and over again in practice, but live onstage, you immediately want to embellish and make the songs better and more interesting. There’s no planning for that. You just do it.

In the last six months of designs, I’ve found myself deviating more and more from the agreed-upon wireframes and sketches. I’ve attempted mind-mapping, stared at Flickr’s “interesting” tags, sifted through Ads of the World and Veer Wallpapers and CoolHunter archives and generally tried to find inspiration elsewere, as Anthony Zinni mentioned:

Usually by observing great design outside the medium I am focusing on I am able to apply design principles that are not like current trends and are still appealing. This also often helps take my mind off of the project, which is usually when I am able to find a great solution.

I’ve become comfortable knowing that 50% of the decisions will be made at the drawing board and the other 50% made in-the-moment. It’s nice to exercise the right-half of the brain more often anyway, as it gets easily forgotten in a technical, time-sensitive industry.

The feedback I’ve been hearing more often lately is:

Wait, that’s not exactly what we outlined in the contract – but I like it better.

Improvising more often has kept me from steering into ruts and giving clients rote, half-hearted designs. Richard Rutter said it nicely:

Just as with Colly at Erskine, so we at Clearleft have a pre-defined process. User-centred design demands it, and potential clients like to see a process before hiring their agency. But what we’re starting to enjoy more and more is deviating from the process to achieve the same goal. Skipping steps, changing the order, adding extra steps, using different tools. This all keeps us fresh, but it also helps eliminate the production line approach it’s so easy to fall into.

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